Mobile app development terminology

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      1. IDE – Integrated Development Environment
      2. SDK – Software Development Kit
      3. API – Application Programming Interface
      4. UI – User Interface
      5. UX – User Experience – the process of designing an app’s user experience, with a focus on ensuring that it is intuitive, user-friendly, and meets users’ needs and expectations.
      6. Debugging – The process of finding and fixing errors in code
      7. Version Control – The management of changes to code over time
      8. Agile – A project management methodology that emphasizes iterative development and collaboration
      9. MVC – Model-View-Controller, a design pattern commonly used in app development
      10. Database – A structured collection of data that can be accessed and manipulated by an app
      11. Framework – A pre-built set of tools and libraries that can be used to simplify app development
      12. Testing – The process of evaluating an app to ensure that it functions as intended
      13. Deployment – The process of releasing an app to the public or to a specific audience
      14. Back-end – The part of an app that handles data storage, processing, and management
      15. Front-end – The part of an app that users interact with, typically through a graphical user interface (GUI)
      16. Native app – An app developed for a specific mobile platform, such as iOS or Android, using platform-specific programming languages and tools.
      17. Cross-platform app – An app developed to run on multiple platforms, using tools that allow for code sharing across different operating systems.
      18. Hybrid app – An app that combines elements of native and web apps, often built using web technologies like HTML, CSS, and JavaScript.
      19. API endpoint – A specific URL within an API that can be used to access a particular set of data or functionality.
      20. RESTful API – An API that follows the principles of Representational State Transfer (REST), a style of web architecture that emphasizes a client-server model and stateless communication.
      21. Push notification – A message sent by an app to a user’s device, alerting them to new content or updates.
      22. In-app purchase – A transaction made within an app, allowing users to buy additional features, content, or functionality.
      23. User authentication – The process of verifying a user’s identity, often through a username and password or other credentials.
      24. Serverless computing – A cloud computing model in which an app’s backend infrastructure is managed by a third-party service provider, rather than requiring a dedicated server.
      25. DevOps – A set of practices that combines software development and IT operations, with a focus on automating and streamlining the software delivery process.
      26. Scalability – The ability of an app to handle increasing levels of usage and traffic, without experiencing performance or stability issues.
      27. Cloud computing – The use of remote servers to store, manage, and process data, rather than using a local server or device.
      28. Responsive design – The design of an app or website that adjusts to different screen sizes and device types, ensuring a consistent user experience across devices.
      29. Accessibility – The design of an app that enables people with disabilities to use it, such as through support for screen readers or keyboard navigation.
      30. Machine learning – A subset of artificial intelligence that involves training algorithms to learn and make predictions based on large datasets.
      31. Big data – Extremely large datasets that can be analyzed to reveal patterns and insights, often used to inform decision-making in app development.
      32. Agile methodology – An iterative approach to software development that emphasizes flexibility and collaboration, with a focus on delivering working software in short timeframes.
      33. Continuous integration/continuous delivery (CI/CD) – A set of practices that involves automating the building, testing, and deployment of software, to increase efficiency and reduce errors.
      34. Encryption – The process of encoding data to prevent unauthorized access or hacking.
      35. User engagement – The degree to which users interact with and use an app, often measured through metrics such as time spent in-app or frequency of usage.
      36. Agile sprint – A short, time-boxed period during which a development team completes a set of tasks or goals.
      37. Code review – A process in which other developers review and provide feedback on a code change or update.
      38. Continuous testing – The practice of testing an app throughout the development process, rather than waiting until the end.
      39. DevOps pipeline – A series of automated steps that software code goes through, from development to production deployment.
      40. Git – A popular version control system that enables multiple developers to collaborate on code changes and manage different versions of a codebase.
      41. HTTP – Hypertext Transfer Protocol, the protocol used for communication between web servers and web clients.
      42. HTTPS – Hypertext Transfer Protocol Secure, a secure version of HTTP that encrypts data transmitted between a web server and a web client.
      43. JSON – JavaScript Object Notation, a lightweight data format that is easy to read and write, and is often used for exchanging data between web servers and web clients.
      44. OAuth – An open standard for authentication and authorization that enables users to grant third-party apps access to their data.
      45. SDKs – Software Development Kits, pre-built sets of tools and libraries that developers can use to build apps for a specific platform or technology.
      46. MVP – Minimum Viable Product, a version of an app that includes only the essential features needed to satisfy early customers and validate a business idea.
      47. Prototyping – The process of creating a preliminary version of an app or feature to test and refine its functionality and design.
      48. Agile retrospective – A meeting held at the end of a sprint to review and evaluate the team’s performance and identify areas for improvement.
      49. API documentation – Detailed information and instructions for developers on how to use an API, including its endpoints, parameters, and response formats.
      50. Deployment pipeline – The set of steps and processes that software goes through, from development to production deployment.
      51. Wireframing – The process of creating a visual blueprint of an app’s design, often used to explore and refine its layout, functionality, and user interface.
      52. Debugging tools – Software tools that help developers identify and resolve bugs and errors in their code, such as debuggers, profilers, and code analyzers.
      53. Codebase – The collection of source code files that make up an app or software project, including its libraries, frameworks, and other dependencies.
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